![]() However, we know that the nearly maxed-out University would give them an advantage to offense and defense against their former selves.Įxample C: All Roads lead to War ( Global Age, level 81)Ī discount event is announced, and the player decides it's a great time to upgrade their Roads in order to generate gold more quickly. On the surface, this base looks nearly identical to the one above it. They also put a lot of time, Food, Gold, and Citizens into the University, and max out several skills there. They decide to upgrade their walls several levels, to keep the invaders at bay. ![]() This player, and their peaceful village, has been bombarded by other players in PvP matches. We can assume this player wanted to see as much as the game had to offer, and quickly went through the Ages to find a place where they could stay and develop their base for a while.Įxample B: Getting Schooled ( Global Age, level 65) It has quite weak offensive and defensive capabilities, but that's okay for now. Let's go through some examples of how Age and level could be misleading.Įxample A: the Rush to Global Age! ( Global Age, level 65) Overall, having a good offense and a strong defense will be the deciding factor in the true strength of your base. While you're correct in assuming that these numbers can somewhat indicate the relative strength of a base, some information can be hidden - and not all experience points are created equal! Overall, the level system is in DomiNations to prevent early-Age players from rushing too quickly out of their depth, but at the later Ages, it's somewhat of an arbitrary number. ![]() Why isn't World War matchmaking based on level and Age?
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